NOTE: ALPHA VERSION. DO NOT CONFUSE THIS VERSION WITH THE FORTHCOMING RELEASE 2.3!
SAT was revised rather significantly to this version. Thus, it is pretty likely that this development release has a few bugs left. With your help, I will fix those problems and be able to release a final 2.3 fairly soon.
If you upload this version to some BBS/archive, please make it clear that this is not yet a replacement for version 2.1 or 2.2 (versions that are known to be fairly bug-free and safe).
/Ingemar R
Development releases:
2.3d1: First full CodeWarrior version (with blitters).
2.3d2: All demos CodeWarrior compatible. Manual updated. Fixed a bug that made SATPlotFace work incorrectly.
2.3d3: SATRun2 introduced: a preliminary SATRun version that avoids drawing sprites that don't move nor change their face. (Someone called that "staggered drawing".) This is of interest to you if you have a significant number of sprites or large sprites that spend much of their time sitting still. SATRun2 might not work with SATSkip. If all your sprites move or change face every frame, then it's not for you. SATRun2(true) (i.e. fast) does not work correctly with the current blitters for 1-bit and 4-bit graphics. Check out the demo "Bricks".
Also fixed a bug in the non-ColorQD blitter. Note: The "SAT blitters.rsrc" file holds the current blitters. I MIGHT, now or in the future, leave an old blitter in a demo by mistake. If you have problems, make sure you have the current ones.
Well, let's call it alpha now:
2.3a1: A bit of optimizing, speeding up animations by… well, it depends on your application, but I timed a 20% speedup. Improved PICT resource handling. Fixed a bug in Preferences.p (in HeartQuest).